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Shopbop Checkout

UX Lead / Shopbop / 2017

 

OVERVIEW

Customer Challenge:  Make checkout as quick as possible so I can enjoy my purchases and get on with life! 
Business Challenge:
Improve checkout using front-end tech resources only. 
Design solution: Increase usability with improved forms and flows.
Results: Enhanced experience, especially for returning customers with a 1-step mobile checkout with improved content hiearchy.
 

UX DESIGN PROCESS

  • Analytics Analysis - Collaboration with UX Researcher

  • Competitive Audit - Led by me

  • Usability Best-Practices Report - Led by me

  • Heuristic Evaluation - Led by me

  • Stakeholder interviews - Led by me

  • Sketching - Led by me

  • Wireframes - Led by me

  • Visual Design - Led by Visual Designer

  • Usability Testing - Led by me


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ANALYTICS ANALYSIS

Analytics set a baseline for checkout abandonment by location, as well as by device (app, mobile web, and desktop web). Other analytics included information about where customers were dropping out in the checkout funnel.
 

STAKEHOLDER 
INTERVIEWS

International stakeholders were consulted to give perspective about checkout in non-US locals.

 


USABILITY & Competitive RESEARCH

Usability best-practices for checkout was researched and synthesized in a report. Competitive examples were provided to illustrate what and what not to do.
View the full report

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Heuristic evaluation

Using Baymard Institute's checklist, a heuristic evaluation was conducted. 
View the full evaluation

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Sketching & Wireframes

See PDF showing Internationalization

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Collaboration with Visual Design lead

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Prototype

I created a lo-fidelity prototype in InVision for app, mobile web, and desktop web. The prototypes addressed new and returning customer flows, as well each international checkout variation.

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Usability Testing

I conducted 2 rounds of usability testing. The goal was to test until each task to passed. View the full reports for the first round of testing and for the second round of testing.

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Technical Specs

Delivered according to the Tech team's sprints.

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 Final product

 
 
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